Oriens · Champion

Norris Brightwater
Standard Norris Brightwater
the Adamant Husk
Immune: poison Resists: necrotic Undead kin Fists
Power68
fallen Skirmisher I A hit-and-run specialist — strikes and slips before the reply.

Norris Brightwater

Fell in Tournament 45

See full stats

Traits

now can grow

HP 369 / 369

Body

might 6 /9 Capable size 8 /10 Capable vigor 9 /12 Formidable

Edge

speed 6 Meager finesse 3 /5 Frail metabolism 1 /4 Frail

Spirit

attunement 1 /4 Frail nerve 7 /10 Capable wit 0 /4 Frail
poison resist 80% necrotic resist 60% physical resist 20% holy vulnerable 40% undead kin amorphous fists
Abilities (5)
  • Cut Skirmisher Melee attack A cheap, quick strike. Scales with: Might (6)
  • Lunge ★ Skirmisher Melee attack A fast opener — hits harder when you act first. Scales with: Speed (6)
  • Flurry Skirmisher Melee attack A flurry of strikes — more hits the faster you are. Scales with: Speed (6)
  • Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (6)
  • Flourish Skirmisher Buffs itself A dazzling flourish — your finesse spikes and blows slide off you. Scales with: Finesse (3)
Unlocked abilities (7)
  • Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
  • Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
  • Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
  • Reach Size 7 You're big enough to swat flyers out of the air.
  • First Strike Speed 4 Your opening attack lands 30% harder.
  • Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
  • Armored Vigor 7 You take 25% less physical damage.
Details
Species
Marshhusk
Class
Skirmisher I
Level
L9 · 0 exp
Lives
0 lives left
Locale
Mirefen city

Record

0 won · 1 lost bracket fights

Merge lineage

Marshhusk is an original species — no merge ancestry.