Oriens · Champion
Standard
Norris Brightwater
the Adamant Husk
Immune: poison
Resists: necrotic
Undead kin
Fists
Power68
fallen
Skirmisher I
A hit-and-run specialist — strikes and slips before the reply.
Norris Brightwater
Fell in Tournament 45
See full stats
Traits
▮ now ▢ can grow
HP 369 / 369
Body
might
6
/9
Capable
size
8
/10
Capable
vigor
9
/12
Formidable
Edge
speed
6
Meager
finesse
3
/5
Frail
metabolism
1
/4
Frail
Spirit
attunement
1
/4
Frail
nerve
7
/10
Capable
wit
0
/4
Frail
poison resist 80%
necrotic resist 60%
physical resist 20%
holy vulnerable 40%
undead kin
amorphous
fists
Abilities (5)
- Cut Skirmisher Melee attack A cheap, quick strike. Scales with: Might (6)
- Lunge ★ Skirmisher Melee attack A fast opener — hits harder when you act first. Scales with: Speed (6)
- Flurry Skirmisher Melee attack A flurry of strikes — more hits the faster you are. Scales with: Speed (6)
- Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (6)
- Flourish Skirmisher Buffs itself A dazzling flourish — your finesse spikes and blows slide off you. Scales with: Finesse (3)
Unlocked abilities (7)
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
- Reach Size 7 You're big enough to swat flyers out of the air.
- First Strike Speed 4 Your opening attack lands 30% harder.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
- Armored Vigor 7 You take 25% less physical damage.
Details
- Species
- Marshhusk
- Class
- Skirmisher I
- Level
- L9 · 0 exp
- Lives
- 0 lives left
- Bloodline
- Markus Fallenbridge
- Locale
- Mirefen city
Record
0 won · 1 lost bracket fights
Merge lineage
Marshhusk is an original species — no merge ancestry.