Oriens · Champion
Standard
Anlow Van
the Looming Ghoul
Immune: poison
Resists: necrotic
Undead kin
Fists
Power69
fallen
Unbroken I
An iron will — immune to fear, and always standing.
Anlow Van
Fell in Tournament 42
See full stats
Traits
▮ now ▢ can grow
HP 375 / 375
Body
might
6
/9
Capable
size
9
/10
Formidable
vigor
9
/12
Formidable
Edge
speed
3
/5
Meager
finesse
4
/5
Meager
metabolism
0
/4
Frail
Spirit
attunement
1
/4
Frail
nerve
7
/10
Capable
wit
2
/4
Frail
poison resist 80%
necrotic resist 60%
physical resist 20%
holy vulnerable 40%
undead kin
amorphous
fists
Abilities (6)
- Cut Beast Melee attack A cheap, quick strike. Scales with: Might (6)
- Lunge Beast Melee attack A fast opener — hits harder when you act first. Scales with: Speed (3)
- Brace ★ Unbroken Buffs itself Set your guard — physical blows bite less.
- Rally Unbroken Heals itself fires often Dig in — heal and shrug off the worst while wounded. Scales with: Nerve (7)
- Intimidate Unbroken Buff fires often Cow the foe — its blows land softer. Nerve save. Scales with: Nerve (7)
- Savage Beast Melee attack Claw and fang tear into the foe — a vicious rending strike that often bites deep. Scales with: Might (6)
Unlocked abilities (7)
- Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
- Reach Size 7 You're big enough to swat flyers out of the air.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
- Armored Vigor 7 You take 25% less physical damage.
Details
- Species
- Marshhusk
- Class
- Unbroken I
- Level
- L9 · 0 exp
- Lives
- 0 lives left
- Bloodline
- Lavant Kreel
- Locale
- Mirefen city
Record
0 won · 1 lost bracket fights
Merge lineage
Marshhusk is an original species — no merge ancestry.