Oriens · Champion
Mythic
Dodd Devries
the Savage Archon
Immune: holy
Resists: fire
Flight
Celestial
Power124
fallen
Guardian I
An immovable protector — answers blows and shrugs them off.
Dodd Devries
Fell in Tournament 40
See full stats
Traits
▮ now ▢ can grow
HP 474 / 474
Body
might
11
/51
Formidable
size
7
/50
Capable
vigor
10
/52
Formidable
Edge
speed
10
/52
Formidable
finesse
9
/50
Formidable
metabolism
8
/51
Capable
Spirit
attunement
10
/52
Formidable
nerve
9
/52
Formidable
wit
8
/51
Capable
flight: sustained
holy resist 80%
physical resist 40%
fire resist 50%
lightning resist 40%
celestial
humanoid
winged
biped
Abilities (5)
- Heavy Blow Guardian Melee attack A slow, heavy hit — feeds Stagger. Scales with: Might (11)
- Brace Guardian Buffs itself Set your guard — physical blows bite less.
- Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (11)
- Shield Wall ★ Guardian Buffs itself Raise a defensive stance — every blow bites less, harder the tougher you are. Scales with: Vigor (10)
- Endure Guardian Buffs itself fires often Refuse to fall — the next mortal blow leaves you at the edge of death, not past it.
Unlocked abilities (19)
- Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
- Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
- Archmage Attunement 10 Your spells tear through half the enemy's elemental resistance.
- Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
- Riposte Finesse 7 Parry a blow and you strike back for free.
- Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
- Adrenaline Metabolism 7 Drop below half HP once and all your cooldowns reset.
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
- Sunder Might 10 Armor barely matters now — you ignore half the enemy's physical resistance.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
- Reach Size 7 You're big enough to swat flyers out of the air.
- First Strike Speed 4 Your opening attack lands 30% harder.
- Flurry Speed 7 You get an extra strike every few turns.
- Time Skip Speed 10 You squeeze in a bonus strike almost every turn.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
- Armored Vigor 7 You take 25% less physical damage.
- Undying Vigor 10 The first blow that would kill you leaves you standing, once per fight.
Details
- Species
- Demi-god
- Class
- Guardian I
- Level
- L7 · 500 exp
- Lives
- 0 lives left
- Bloodline
- Navaren Voortham
- Locale
- The Roost city
Record
1 won · 1 lost bracket fights
Merge lineage
Demi-god is an original species — no merge ancestry.