Oriens ยท Champion
Elite
Dyrk Kreel
the Swift Warrior
Humanoid
Bestial
Pursuit
Horns
Power60
fallen
Skirmisher I
A hit-and-run specialist โ strikes and slips before the reply.
Dyrk Kreel
Fell in Tournament 17
See full stats
Traits
โฎ now โข can grow
HP 228 / 228
Body
might
7
/14
Capable
size
7
/16
Capable
vigor
6
/15
Capable
Edge
speed
8
/16
Capable
finesse
8
/15
Capable
Spirit
attunement
2
/11
Frail
nerve
5
/14
Meager
wit
5
/14
Meager
lightning resist 30%
bestial
humanoid
quadruped
horns
pursuit
๐ a dormant trait stirs in its blood
Abilities (5)
- Cut Skirmisher Melee attack A cheap, quick strike. Scales with: Might (7)
- Lunge โ Skirmisher Melee attack A fast opener โ hits harder when you act first. Scales with: Speed (8)
- Flurry Skirmisher Melee attack A flurry of strikes โ more hits the faster you are. Scales with: Speed (8)
- Throw Rock Ranged attack A hurled stone โ weak, but it reaches what a blade can't. Scales with: Might (7)
- Flourish Skirmisher Buffs itself A dazzling flourish โ your finesse spikes and blows slide off you. Scales with: Finesse (8)
Unlocked abilities (9)
- Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
- Riposte Finesse 7 Parry a blow and you strike back for free.
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Reach Size 7 You're big enough to swat flyers out of the air.
- First Strike Speed 4 Your opening attack lands 30% harder.
- Flurry Speed 7 You get an extra strike every few turns.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
Details
- Species
- Centaur
- Class
- Skirmisher I
- Level
- L2 ยท 55 exp
- Lives
- 0 lives left
- Bloodline
- Arando Hindergrass
- Locale
- Vaelspire city
Record
5 won ยท 1 lost bracket fights
Merge lineage
Centaur is an original species โ no merge ancestry.