Oriens · Champion
Elite
Daylen Danamark
the Cunning Wight
Vulnerable: holy
Resists: necrotic
Undead kin
Humanoid
Power94
active
Paladin I
A holy warrior — frontline muscle braced by faith.
Daylen Danamark
Fighting — Tournament 72
See full stats
Traits
▮ now ▢ can grow
HP 499 / 499
Body
might
7
/12
Capable
size
8
/11
Capable
vigor
8
/11
Capable
Edge
speed
7
/12
Capable
finesse
13
/16
Heroic
metabolism
2
/7
Frail
Spirit
attunement
12
Heroic
nerve
10
/13
Formidable
wit
11
/15
Formidable
holy vulnerable 50%
necrotic resist 50%
undead kin
humanoid
biped
fangs
Abilities (12)
- Bolt Mage Ranged attack A cheap, fast ranged spell. Scales with: Attunement (12)
- Ignite Mage Ranged attack Sets the target ablaze with a burn. Scales with: Attunement (12)
- Frost Mage Ranged attack A chilling bolt that slows — nerve save. Scales with: Attunement (12)
- Smite ★ Paladin Ranged attack A holy strike — scourges the unholy. Scales with: Attunement (12)
- Retaliate Mastermind Buffs itself Brace to strike back — melee blows are answered. Scales with: Vigor (8)
- Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (7)
- Shield Wall Paladin Buffs itself Raise a defensive stance — every blow bites less, harder the tougher you are. Scales with: Vigor (8)
- Checkmate Mastermind Melee attack The winning move — annihilates a foe caught under any condition, driven by your cunning. Scales with: Wit (11)
- Measured Strike Mastermind Melee attack A patient, opportunistic hit — a little extra whenever the foe is compromised. Scales with: Might (7), Wit (11)
- Judgment Paladin Ranged attack fires often A verdict of holy fire — falls hardest on a foe already suffering. Scales with: Attunement (12), Wit (11)
- Ward Mage Buffs itself Weave a shielding ward — the next gouts of flame wash over you.
- Lay Hands Paladin Heals itself fires often Lay hands upon your wounds and knit them closed. Scales with: Metabolism (2)
Unlocked abilities (16)
- Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
- Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
- Archmage Attunement 10 Your spells tear through half the enemy's elemental resistance.
- Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
- Riposte Finesse 7 Parry a blow and you strike back for free.
- Perfect Defense Finesse 10 Parry rate jumps to 30%, and each parry hits back with a riposte.
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
- Indomitable Nerve 10 You auto-pass every save — nothing controls you.
- Reach Size 7 You're big enough to swat flyers out of the air.
- First Strike Speed 4 Your opening attack lands 30% harder.
- Flurry Speed 7 You get an extra strike every few turns.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
- Armored Vigor 7 You take 25% less physical damage.
Details
- Species
- Vampire Lord
- Class
- Paladin I
- Level
- L17 · 24099 exp
- Lives
- 2 lives left
- Bloodline
- Anlow Coldshore
- Locale
- Mirefen city
Record
62 won · 0 lost bracket fights
Merge lineage
Vampire Lord is an original species — no merge ancestry.
Title reigns
- Champion of Mirefen current 48 defenses