Oriens · Champion

Daylen Danamark
Elite Daylen Danamark
the Cunning Wight
Vulnerable: holy Resists: necrotic Undead kin Humanoid
Power94
active Paladin I A holy warrior — frontline muscle braced by faith.

Daylen Danamark

Fighting — Tournament 72

See full stats

Traits

now can grow

HP 499 / 499

Body

might 7 /12 Capable size 8 /11 Capable vigor 8 /11 Capable

Edge

speed 7 /12 Capable finesse 13 /16 Heroic metabolism 2 /7 Frail

Spirit

attunement 12 Heroic nerve 10 /13 Formidable wit 11 /15 Formidable
holy vulnerable 50% necrotic resist 50% undead kin humanoid biped fangs
Abilities (12)
  • Bolt Mage Ranged attack A cheap, fast ranged spell. Scales with: Attunement (12)
  • Ignite Mage Ranged attack Sets the target ablaze with a burn. Scales with: Attunement (12)
  • Frost Mage Ranged attack A chilling bolt that slows — nerve save. Scales with: Attunement (12)
  • Smite ★ Paladin Ranged attack A holy strike — scourges the unholy. Scales with: Attunement (12)
  • Retaliate Mastermind Buffs itself Brace to strike back — melee blows are answered. Scales with: Vigor (8)
  • Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (7)
  • Shield Wall Paladin Buffs itself Raise a defensive stance — every blow bites less, harder the tougher you are. Scales with: Vigor (8)
  • Checkmate Mastermind Melee attack The winning move — annihilates a foe caught under any condition, driven by your cunning. Scales with: Wit (11)
  • Measured Strike Mastermind Melee attack A patient, opportunistic hit — a little extra whenever the foe is compromised. Scales with: Might (7), Wit (11)
  • Judgment Paladin Ranged attack fires often A verdict of holy fire — falls hardest on a foe already suffering. Scales with: Attunement (12), Wit (11)
  • Ward Mage Buffs itself Weave a shielding ward — the next gouts of flame wash over you.
  • Lay Hands Paladin Heals itself fires often Lay hands upon your wounds and knit them closed. Scales with: Metabolism (2)
Unlocked abilities (16)
  • Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
  • Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
  • Archmage Attunement 10 Your spells tear through half the enemy's elemental resistance.
  • Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
  • Riposte Finesse 7 Parry a blow and you strike back for free.
  • Perfect Defense Finesse 10 Parry rate jumps to 30%, and each parry hits back with a riposte.
  • Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
  • Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
  • Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
  • Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
  • Indomitable Nerve 10 You auto-pass every save — nothing controls you.
  • Reach Size 7 You're big enough to swat flyers out of the air.
  • First Strike Speed 4 Your opening attack lands 30% harder.
  • Flurry Speed 7 You get an extra strike every few turns.
  • Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
  • Armored Vigor 7 You take 25% less physical damage.
Details
Species
Vampire Lord
Class
Paladin I
Level
L17 · 24099 exp
Lives
2 lives left
Bloodline
Anlow Coldshore
Locale
Mirefen city

Record

62 won · 0 lost bracket fights

Merge lineage

Vampire Lord is an original species — no merge ancestry.

Title reigns

  • Champion of Mirefen current 48 defenses