Oriens · Champion
Mythic
Vanan Gandt
the Ironclad Luminary
Immune: holy
Resists: fire
Flight
Celestial
Power137
fallen
Tactician I
A field-reader — feints, taunts, and traps set the fight up.
Vanan Gandt
Fell in Tournament 9
See full stats
Traits
▮ now ▢ can grow
HP 372 / 372
Body
might
12
/46
Heroic
size
8
/44
Capable
vigor
10
/47
Formidable
Edge
speed
11
/46
Formidable
finesse
7
/45
Capable
metabolism
8
/45
Capable
Spirit
attunement
9
/47
Formidable
nerve
9
/46
Formidable
wit
9
/46
Formidable
flight: sustained
holy resist 80%
physical resist 40%
fire resist 50%
lightning resist 40%
celestial
humanoid
winged
biped
Abilities (4)
- Cut Tactician Melee attack A cheap, quick strike. Scales with: Might (12)
- Feint ★ Tactician Buff A false move that drops the foe's guard — its defence opens. Wit vs nerve. Scales with: Wit (9)
- Taunt Tactician Buff Goad the foe into a reckless swing — its blows go wide. Wit vs nerve. Scales with: Wit (9)
- Snare Tactician Ranged attack fires often A hidden trap laid before the fight — the foe's first move springs it, biting and slowing. Scales with: Finesse (7)
Unlocked abilities (18)
- Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
- Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
- Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
- Riposte Finesse 7 Parry a blow and you strike back for free.
- Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
- Adrenaline Metabolism 7 Drop below half HP once and all your cooldowns reset.
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
- Sunder Might 10 Armor barely matters now — you ignore half the enemy's physical resistance.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
- Reach Size 7 You're big enough to swat flyers out of the air.
- First Strike Speed 4 Your opening attack lands 30% harder.
- Flurry Speed 7 You get an extra strike every few turns.
- Time Skip Speed 10 You squeeze in a bonus strike almost every turn.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
- Armored Vigor 7 You take 25% less physical damage.
- Undying Vigor 10 The first blow that would kill you leaves you standing, once per fight.
Details
- Species
- Demi-god
- Class
- Tactician I
- Level
- L7 · 1363 exp
- Lives
- 0 lives left
- Bloodline
- Talfen Graylock
- Locale
- The Roost city
Record
4 won · 1 lost bracket fights
Merge lineage
Demi-god is an original species — no merge ancestry.