Oriens · Champion

Feck Falck
Mythic Feck Falck
the Radiant Seraph
Immune: holy Resists: fire Flight Celestial
Power116
fallen Skirmisher I A hit-and-run specialist — strikes and slips before the reply.

Feck Falck

Fell in Tournament 10

See full stats

Traits

now can grow

HP 287 / 287

Body

might 9 /50 Formidable size 6 /48 Capable vigor 9 /51 Formidable

Edge

speed 9 /51 Formidable finesse 8 /49 Capable metabolism 7 /49 Capable

Spirit

attunement 10 /51 Formidable nerve 9 /50 Formidable wit 8 /50 Capable
flight: sustained holy resist 80% physical resist 40% fire resist 50% celestial humanoid winged biped

🜂 a dormant trait stirs in its blood

Abilities (5)
  • Cut Skirmisher Melee attack A cheap, quick strike. Scales with: Might (9)
  • Lunge ★ Skirmisher Melee attack A fast opener — hits harder when you act first. Scales with: Speed (9)
  • Flurry Skirmisher Melee attack A flurry of strikes — more hits the faster you are. Scales with: Speed (9)
  • Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (9)
  • Flourish Skirmisher Buffs itself A dazzling flourish — your finesse spikes and blows slide off you. Scales with: Finesse (8)
Unlocked abilities (15)
  • Kindle Attunement 4 Your fire spells burn twice as hot, stacking extra damage over time.
  • Spell Crit Attunement 7 1 in 4 of your spells crits for 1.8x damage.
  • Archmage Attunement 10 Your spells tear through half the enemy's elemental resistance.
  • Parry Finesse 4 15% of melee swings against you are turned aside for no damage.
  • Riposte Finesse 7 Parry a blow and you strike back for free.
  • Recovery Metabolism 4 Burns and other damage-over-time wear off twice as fast on you.
  • Adrenaline Metabolism 7 Drop below half HP once and all your cooldowns reset.
  • Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
  • Stagger Might 7 Your heavy blows have a 25% chance to slap a cooldown on one of their abilities.
  • Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
  • Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
  • First Strike Speed 4 Your opening attack lands 30% harder.
  • Flurry Speed 7 You get an extra strike every few turns.
  • Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
  • Armored Vigor 7 You take 25% less physical damage.
Details
Species
Demi-god
Class
Skirmisher I
Level
L2 · 100 exp
Lives
0 lives left
Bloodline
Meklan Gullscream
Locale
Emberlow town

Record

8 won · 1 lost bracket fights

Merge lineage

Demi-god is an original species — no merge ancestry.