Oriens · Champion
Standard
Dungarth Revenmar
the Resolute Husk
Vulnerable: holy
Immune: necrotic
Immune: poison
Undead kin
Power64
active
Sentinel I
An immovable bulwark — raises the great shield and answers every blow.
Dungarth Revenmar
Fighting — Tournament 40
See full stats
Traits
▮ now ▢ can grow
HP 286 / 286
Body
might
5
/7
Meager
size
4
/6
Meager
vigor
7
/8
Capable
Edge
speed
2
/3
Frail
finesse
2
Frail
metabolism
1
Frail
Spirit
attunement
0
/1
Frail
nerve
8
/10
Capable
wit
2
Frail
necrotic resist 90%
poison resist 90%
holy vulnerable 60%
cold resist 40%
undead kin
biped
Abilities (7)
- Cut Sentinel Melee attack A cheap, quick strike. Scales with: Might (5)
- Lunge Beast Melee attack A fast opener — hits harder when you act first. Scales with: Speed (2)
- Retaliate Sentinel Buffs itself Brace to strike back — melee blows are answered. Scales with: Vigor (7)
- Intimidate Beast Buff fires often Cow the foe — its blows land softer. Nerve save. Scales with: Nerve (8)
- Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (5)
- Bulwark ★ Sentinel Buffs itself fires often Set behind the great shield — physical blows are turned aside for a good while.
- Savage Beast Melee attack Claw and fang tear into the foe — a vicious rending strike that often bites deep. Scales with: Might (5)
Unlocked abilities (5)
- Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
- Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
- Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
- Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
- Armored Vigor 7 You take 25% less physical damage.
Details
- Species
- Zombie
- Class
- Sentinel I
- Level
- L5 · 1013 exp
- Lives
- 2 lives left
- Bloodline
- Namen Shattermast
- Locale
- Greymoor town
Record
24 won · 15 lost bracket fights
Merge lineage
Zombie is an original species — no merge ancestry.