Oriens · Champion

Dungarth Revenmar
Standard Dungarth Revenmar
the Resolute Husk
Vulnerable: holy Immune: necrotic Immune: poison Undead kin
Power64
active Sentinel I An immovable bulwark — raises the great shield and answers every blow.

Dungarth Revenmar

Fighting — Tournament 40

See full stats

Traits

now can grow

HP 286 / 286

Body

might 5 /7 Meager size 4 /6 Meager vigor 7 /8 Capable

Edge

speed 2 /3 Frail finesse 2 Frail metabolism 1 Frail

Spirit

attunement 0 /1 Frail nerve 8 /10 Capable wit 2 Frail
necrotic resist 90% poison resist 90% holy vulnerable 60% cold resist 40% undead kin biped
Abilities (7)
  • Cut Sentinel Melee attack A cheap, quick strike. Scales with: Might (5)
  • Lunge Beast Melee attack A fast opener — hits harder when you act first. Scales with: Speed (2)
  • Retaliate Sentinel Buffs itself Brace to strike back — melee blows are answered. Scales with: Vigor (7)
  • Intimidate Beast Buff fires often Cow the foe — its blows land softer. Nerve save. Scales with: Nerve (8)
  • Throw Rock Ranged attack A hurled stone — weak, but it reaches what a blade can't. Scales with: Might (5)
  • Bulwark ★ Sentinel Buffs itself fires often Set behind the great shield — physical blows are turned aside for a good while.
  • Savage Beast Melee attack Claw and fang tear into the foe — a vicious rending strike that often bites deep. Scales with: Might (5)
Unlocked abilities (5)
  • Cleave Might 4 Your physical hits punch through 25% of the enemy's armor.
  • Steadfast Nerve 4 Fear, stun, and the killing blow are 50% easier to shrug off.
  • Unbreakable Nerve 7 Below a third of your HP, you take 25% less damage.
  • Hardy Vigor 4 Poison and necrotic damage hurt you 20% less.
  • Armored Vigor 7 You take 25% less physical damage.
Details
Species
Zombie
Class
Sentinel I
Level
L5 · 1013 exp
Lives
2 lives left
Bloodline
Namen Shattermast
Locale
Greymoor town

Record

24 won · 15 lost bracket fights

Merge lineage

Zombie is an original species — no merge ancestry.